Ceekars: Virtual Reality Without Eyes
Virtual reality moves past visual with Ceekars “4D headphones,” engineered for gaming and movies by integrating with a VR device. Continue reading Ceekars: Virtual Reality Without Eyes
Virtual reality moves past visual with Ceekars “4D headphones,” engineered for gaming and movies by integrating with a VR device. Continue reading Ceekars: Virtual Reality Without Eyes
Virtual reality moves past visual with Ceekars “4D headphones”, engineered for gaming and movies by integrating with a VR device. Continue reading Virtual Reality Without Eyes, Ceekars
Aurasma’s AR platform has been at SXSW and today announced a new patent, which will add geolocation to deliver targeted experiences. Continue reading Aurasma Augments Itself at SXSW
Augmented Reality (AR) is not just the stuff of wearable displays (like Google Glass and Microsoft’s HoloLens), ghostly virtual assistants, and floating keyboards any more. In a perfectly appropriate blend of real and virtual innovation, LEGO has found a way to use AR that embellishes the building blocks and increases creativity and real-world play (rather than take away from it) with the LEGO Fusion group of sets. Continue reading LEGO Fusion Is Augmented Reality for Tweens
Microsoft’s HoloLens blends virtual and real into something we might describe as mixed reality. Is it the future of augmented and virtual reality? Continue reading HoloLens Is Clearer Than Glass
PREMIUM CONTENT: Everything is getting “smart” (and those items that cannot get “enhanced”); the Architechnologist looks at today’s technology and what might be next. Continue reading A Primer on the “Internet of All”
Everything is getting “smart” (and those items that cannot get “enhanced”); the Architechnologist looks at today’s technology and what might be next. Continue reading Technology Affecting Everything
PREMIUM CONTENT: Consumer augmented reality smart glasses are coming soon. The big question is: what should we expect from them? Continue reading Smart Glasses With Better Vision